By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
Tech Consumer JournalTech Consumer JournalTech Consumer Journal
  • News
  • Phones
  • Tablets
  • Wearable
  • Home Tech
  • Streaming
Reading: Take a Look at How Nintendo’s Virtual Boy Displays Worked at 1,750,000 FPS
Share
Sign In
Notification Show More
Font ResizerAa
Tech Consumer JournalTech Consumer Journal
Font ResizerAa
  • News
  • Phones
  • Tablets
  • Wearable
  • Home Tech
  • Streaming
Search
  • News
  • Phones
  • Tablets
  • Wearable
  • Home Tech
  • Streaming
Have an existing account? Sign In
Follow US
  • Contact
  • Blog
  • Complaint
  • Advertise
© 2022 Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Consumer Journal > News > Take a Look at How Nintendo’s Virtual Boy Displays Worked at 1,750,000 FPS
News

Take a Look at How Nintendo’s Virtual Boy Displays Worked at 1,750,000 FPS

News Room
Last updated: January 22, 2026 12:58 pm
News Room
Share
SHARE

The tech industry’s “VR is really going to happen” push comes around roughly once a decade. And while this generation’s devices—the Meta Quest, Apple Vision Pro, etc—are certainly the most technologically advanced yet, you might be surprised by the results that previous attempts at VR were able to achieve.

Take, for example, the Virtual Boy, a disastrous Nintendo console released in 1995. You might wonder how on earth 1995 technology managed to create any sort of illusion of VR. Well, in a fascinating video, Gavin Free—one half of YouTube veterans the Slo-Mo Guys—looks at how the Virtual Boy worked, and it turns out that the technology was genuinely ingenious.

If you’re only familiar with modern-era headsets, you might have trouble even recognizing the Virtual Boy as a VR device. For a start, it’s not a headset; instead, it’s a table-mounted device into which you peered in the same way that you might look into a kaleidoscope or a View-Master.

The difference between today’s approach to VR and that used in 1995 goes further than aesthetics and ergonomics, too. Instead of trying to render and display a full-blown 3D environment, which is a task that even today’s headsets find to be a struggle, the Virtual Boy did something extremely clever: it let the viewer’s eyes and brain do most of the work.

The magic starts with the Virtual Boy’s two displays—one for each eye—which had a resolution of 1 x 224. No, that wasn’t a typo—each display really is precisely one pixel wide. They’re also very small, only about 0.4 inches high, with two large lenses magnifying their output for the viewer to see. Each of the displays sits perpendicular to the front of the device; their output is redirected toward the viewer by two mirrors, each of which sits at an angle of about 45° to the display.

I say “about 45°” because the key point here is that the mirrors move. They move very fast, in fact, oscillating 50 times a second. As they move, it appears to the viewer that the column of pixels is panning back and forth across their field of vision. The effect is like watching an old cathode ray TV, where the image you see is created by an electron gun scanning back and forth rapidly as it fires a beam of electrons at the screen.

The use of two separate displays also allowed the Virtual Boy to create the illusion of a 3D image. It did so in a similar way to today’s headsets, which is by showing the image to each eye from a slightly different perspective.

There were limitations, of course. As the displays use only red LEDs, the image is monochrome, which no doubt saved on processing power. However, Free also points out that to display full color, the Virtual Boy would have required blue LEDs, which are actually a relatively recent technology. (The story of the blue LED is a fascinating subject in and of itself.)

Anyway, despite its ingenuity, the Virtual Boy was a commercial failure—reviewers complained about eye strain and dizziness, and it was discontinued only a year after its release, and only 22 titles were ever released for it. It seems the world wasn’t ready for VR in 1995, either.

Read the full article here

You Might Also Like

Elizabeth Holmes Has Seen What Trump’s Done for Fraudsters and Wants That for Herself

Chris Pratt’s Sci-Fi Movies, Ranked

Netflix Just Made All Your James Bond Dreams Come True

This Adorable Good Boy Just Got Rare, Life-Saving Brain Surgery

‘Fallout’ Just Dropped a Very Intriguing Bombshell

Share This Article
Facebook Twitter Copy Link Print
Previous Article Chris Pratt’s Sci-Fi Movies, Ranked
Next Article Elizabeth Holmes Has Seen What Trump’s Done for Fraudsters and Wants That for Herself
Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Stay Connected

248.1kLike
69.1kFollow
134kPin
54.3kFollow

Latest News

Your Takeout Meal Might Be Packing More Salt Than Advertised
News
If You’re Not Watching ‘Frieren,’ You’re Missing Out on the Best Fantasy Anime in Ages
News
Engineer at Elon Musk’s xAI Departs After Spilling the Beans in Podcast Interview
News
You’d Be Surprised How Few Companies Are Behind Half the World’s CO2 Emissions
News
Welcome to Derry’ Season 2 Is All But Confirmed
News
Washington Is Divided on AI Chip Exports as Anthropic CEO Deems China Sales a ‘Mistake’
News
Trump Claims ‘Concept of a Deal’ Reached for Greenland, Says He’ll Cancel New Tariffs
News
Apple Is Reportedly Making Its Own Wearable AI Pin
News

You Might also Like

News

Bring the Existential Horror of Capitalism to Your Shelf With This ‘Squid Game’ Figure

News Room News Room 3 Min Read
News

How Open Is Too Open?

News Room News Room 13 Min Read
News

‘Pirates of the Caribbean’ Director Has a Theory on Why Visual FX Suck So Much Now

News Room News Room 4 Min Read
Tech Consumer JournalTech Consumer Journal
Follow US
2024 © Prices.com LLC. All Rights Reserved.
  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?