By using this site, you agree to the Privacy Policy and Terms of Use.
Accept
Tech Consumer JournalTech Consumer JournalTech Consumer Journal
  • News
  • Phones
  • Tablets
  • Wearable
  • Home Tech
  • Streaming
Reading: ‘Dan Da Dan’ Co-Director on Hideaki Anno’s Impact and Upping the Ante for Season 2
Share
Sign In
Notification Show More
Font ResizerAa
Tech Consumer JournalTech Consumer Journal
Font ResizerAa
  • News
  • Phones
  • Tablets
  • Wearable
  • Home Tech
  • Streaming
Search
  • News
  • Phones
  • Tablets
  • Wearable
  • Home Tech
  • Streaming
Have an existing account? Sign In
Follow US
  • Contact
  • Blog
  • Complaint
  • Advertise
© 2022 Foxiz News Network. Ruby Design Company. All Rights Reserved.
Tech Consumer Journal > News > ‘Dan Da Dan’ Co-Director on Hideaki Anno’s Impact and Upping the Ante for Season 2
News

‘Dan Da Dan’ Co-Director on Hideaki Anno’s Impact and Upping the Ante for Season 2

News Room
Last updated: June 2, 2025 5:52 pm
News Room
Share
SHARE

Dan Da Dan is poised to make its highly anticipated return to streaming platforms this July. Ahead of the yokai-meets-sci-fi anime series’ second season, studio Science Saru and GKids have joined forces once more with Dan Da Dan: Evil Eye, a theatrical premiere featuring the first three episodes of its forthcoming season. They pick up right where the season one cliffhanger left off adapting creator Yukinobu Tatsu’s ongoing manga.

While the theatrical event includes an insightful interview video with its directors, io9 pierced the veil even further, chatting with Abel Gongora, the opening theme director of Dan Da Dan‘s first season and co-director for its upcoming season. During our conversation, Gongora reflected on the pop culture influences that inspired his creative process and his evolving role co-directing alongside longtime collaborator Fuga Yamashiro—and how their shared creative vision and occasional artistic disagreements contributed to the tag-team ebb and flow of Dan Da Dan season two’s early production.

This interview has been edited for clarity. 

Isaiah Colbert, io9: Season one ended on a suspenseful cliffhanger that left fans eager for more. Was that always the plan from the start, or did the decision evolve during production to build anticipation for season two?

Abel Gongora: That was decided at the very beginning—that’s more like a script decision. They have the manga already, so they can see where they want to cut, and that was done very early in the production.

io9: This time around, you’re stepping into a co-director role instead of just handling the show’s opening, which featured shadowy silhouettes and bold, Kon Ichikawa-styled typography. What led to that shift from being the opening director to the co-director for season two?

Gongara: After the opening, I started to assist [Yamashiro] also. I got involved in the project, and then I got to understand important things to know, like the characters’ story. It went kind of smooth because I was already in season [one] a little bit. The production is really difficult—it’s a lot of work to do one season. Production thought it would be good to have two directors so the work is not too hard on the season one director. I started with all the setting designs that we had at the end of season one, then it was already decided, so I kind of slowly started [directing] in season two.

io9: Dan Da Dan’s opening theme by Creepy Nuts became an instant fan favorite and even won a couple of anime awards. The sequence features clear nods to pop culture iconography, such as Ultraman, blending bold stylistic choices with the show’s unique energy. What inspired that creative direction, and do you have a personal favorite moment from its opening sequence?

Gongara: At that time, I talked with the director of season one [and] he gave me total freedom because we have worked together for a long time. He knows, more or less, my style. He just asked me to use Ultraman as a reference—those silhouette pictures. He’d say, “As long as you use that, it’s okay. You can do whatever you want.” So I started watching Ultraman and I started to find some ideas on how to use it, and I also added something extra to make another kind of scenes in the opening. We agreed we didn’t want to have the normal look of the show, so it looks a little bit more like shiny fancy colors—a little bit more special.

I showed all the ideas and concepts to the director. He liked it. Then I started I started the storyboard when I got the song. I thought the song was really cool, so it was exciting to do the storyboard, because you have to feel the rhythm and find ideas according to the rhythm of the song. Yamashiro was really open to everything. It was difficult, but it was fun.

My favorite part is the silhouette that I did myself. And then some of the rough animation cuts that were done by one guy on the team, who is a really amazing animator. I was very happy because I asked him if he could do it on paper and pencil. The picture, like the grain of the paper, is on the screen. If you stop the frame, it has the real grain of the paper, and then the real pencil. That is something we don’t do any more in animation. It’s kind of like a lot of work, and I’m very happy this animator did it. It turned out to be very beautiful. Also, I did the compositing at the end because I wanted to push that rough style. Yeah, those parts are my favorite in the opening.

io9: Will season two’s opening, “On My Way” by AiNA THE END, follow a similar approach to using silhouettes like the first season did, or can audiences expect something entirely new meshing with the poppy sound of AiNA’s song?

Gongara: It’s gonna be completely different. I cannot say much, but it’s gonna be really different and I’m happy about it. I think it’s amazing. I wanted something different, because otherwise it might look like trying to redo something that was good, and I thought that wouldn’t be interesting. But yeah, you will see.

io9: In the Evil Eye director interview, you mentioned watching and drawing heavy inspiration from horror films and Hong Kong cinema to help shape your approach to the Evil Eye arc. What films helped you nail Dan Da Dan’s action-meets-horror atmosphere in season two? 

Gongara: The main reference for Dan Da Dan would be Ultraman, of course. I really liked the way Hideaki Anno did the new version of Ultraman, Shin Ultraman. We also have kaiju and things like that, so I really liked Shin Godzilla and Shin Kamen Rider. There’s also some common points with Kung Fu movies. They sometimes share similar storytelling, with one influencing the other. For example, like a crush-zoom on the face of a character, things like that are used a lot in both media. We try to analyze those things.

I’m also very influenced by the Alien movies. That also fits Dan Da Dan‘s science fiction part, and it’s very scary. I think the original Alien is a really amazing film. I don’t think there’s really a movie that mixes all this, but we try to get the ideas and general influence by watching a lot of films. I think Yamashiro-san would do that, too.

© Science Saru/GKids

io9: The first season was a huge visual spectacle, effortlessly shifting between horror, action, and romance with expressive animation that heightened every moment. Were there any specific scenes from the manga that pushed the studio creatively in season two? Moments where animation allowed the series to take things to another level, but proved to be a challenge to get over the finish line?

Gongara: (laughs) We are in the middle of [production] today. We are trying new things like mixing 3D sometimes to help the animators. Sometimes, we have ideas that cannot be done by traditional animation, or it would be crazy to do. We are trying to find how to use 3D in a more creative way. There’s a little bit in Evil Eye, too. We are experimenting a little bit with the 3D. We also have a lot of new music in the season, and we are experimenting a little bit with the way we use it.

io9: You’ve mentioned that you and Yamashiro have worked together before, in a collaborative setting. How has the meshing of both your styles to create Dan Da Dan season two been? Has it proved to be a rough feeling-out process working through where you guys disagree creatively, or has it been a seamless transition for the two of you?

Gongara: I think, of course, [Yamashiro] has more heavy involvement because he decided all the things you can see in season one, and I tried to follow his direction. Of course, we don’t agree on everything. But we have half of the season divided. It’s not exactly like half-and-half. It’s like I’ve got the first arc, then he gets the second arc, and then I go back for the third arc, and then he’s also doing something later. We share like that, but still, we are involved in both. Sometimes, he’s helped me adding some storyboard parts or some ideas he had, and I’d also check with him [on] colors. Things like that we need to decide because some designs might appear in both my episode and his episode. We are working all the time together.

We have this background where we used to work in many projects together. [We’ve worked] with Masaki Yuuasa before, and we learned a lot from him. So we have similar vision. We agree on many things and our view on animation and cinema is similar. We like to push perspective and we like to push the expression of the characters, maybe more than other directors. It’s kind of not too hard for both [of us], I hope. I cannot talk for him, but I think it’s smooth in general.


Dan Da Dan season two premieres this July on Netflix, Crunchyroll, and Hulu. Evil Eye hits theaters across the U.S. June 6.

 

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.

Read the full article here

You Might Also Like

Air Conditioners Can Actually Support the Power Grid. Here’s How

As Trump Comes for Your Social Media, It’s Time You Consider What’s Worth Sharing

NASA Satellite Captures Massive Wastewater Flow off California Coast

Google’s Veo 3 AI Slopfest Just Reached New Heights

Will People Care About the ‘Minecraft’ Chicken Jockey From the Comfort of Their Homes?

Share This Article
Facebook Twitter Copy Link Print
Previous Article The New ‘M3GAN 2.0’ Trailer Is Hilariously Over the Top and We Can’t Wait
Next Article Elon Musk Wants You to Use XChat for Your Next Signalgate
Leave a comment

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Stay Connected

248.1kLike
69.1kFollow
134kPin
54.3kFollow

Latest News

ChatGPT Tells Users to Alert the Media That It Is Trying to ‘Break’ People: Report
News
We May Be a Step Closer to Seeing the Original ‘Star Wars’ Again
News
Trump Regime Wants to Make Approvals Easier for Tesla’s Mythical Cybercab
News
The Plane That Crashed Yesterday Was the Same One a Dead Boeing Whistleblower Warned About
News
The Manosphere Is at War With Itself Over Israel’s Strike on Iran
News
This New ‘Superman’ Spot Tells Us the Movie’s Gonna Cut to the Chase About Clark and Lois
News
The Best ‘Final Fantasy’ References in Its Huge ‘Magic: The Gathering’ Crossover
News
Get 76% Off NordVPN + Up to $50 in Amazon Gift Cards
News

You Might also Like

News

All the Kookiest Things to Remember About ‘Wednesday’ Before Season 2

News Room News Room 8 Min Read
News

Pixar Is Channeling the Kitty Hit ‘Flow’ for Its 2027 Release

News Room News Room 3 Min Read
News

Hasbro’s ‘Star Wars’ SDCC Exclusive Is the Ultimate ‘Revenge of the Sith’ Set

News Room News Room 3 Min Read
Tech Consumer JournalTech Consumer Journal
Follow US
2024 © Prices.com LLC. All Rights Reserved.
  • Privacy Policy
  • Terms of use
  • For Advertisers
  • Contact
Welcome Back!

Sign in to your account

Username or Email Address
Password

Lost your password?